- Multiple Shots gives them a penalty to hit that makes them quite unaccurate
- There's only five of them (in my unit) so they die fast
- They tend to only get a couple of turns shooting before they get charged
- Despite looking like a fast attack unit, they can't move and shoot so there's often a dilemma about wasting a turn's shooting to redelpoy
Friday, 27 May 2011
Empire Tactica Part 10: Outriders
You sit down to relax and enjoy the Empire army book and it's difficult not to notice these guys. With 3 Handgun shots per turn EACH its difficult for your eyes not to light up. And the models a beautiful!
You also have the option of giving the champion the sniper rifle upgrade allowing him to pinpoint enemy characters (very useful versus Tomb Kings particularly).
Like the Greatswords, tactics articles in White Dwarf will tell you that these guys are great. But like the Greatswords, I haven't had much luck with them.
My call on these guys is to deploy them amongst the shooty contingent of my army and get shooting.
Sticking them on the flank allows them to tackle small flanking units single-handedly (in theory).
Basically I have no idea. I know what NOT to do better than anyone. That's kind of my speciality.
Watch this space. If I suddenly get some inspiration then I'll post more.