This was a good game, by my definition of a good game:
If you aren't sure who won unless you add up the victory points then it was close enough that both could have won. That way there's no depressing decline where you know you're going to lose.
Obviously the narrowness of the board (playing down the length with a river to boot) was restrictive but the trade off was the realism of the setting which made it worthwhile.
Strategically I took four things from this game:
1) Put the Casket of Souls in a building.
2) Always have large hordes of skeletons with Tomb Kings or Princes in each.
3) Don't forget the Tomb King curse (which took out my enemy general)
4) Don't bother charging a Hellcannon with crappy skeletal horsemen
All in all a nice time; and Mike and I didn't fall out once!