To the south of the Empire, the lawless Border Princes are wracked by war.
Undead legions sweep north from the Land of the Dead. Orcs, Skaven and Ogres run rampant and spiteful Wood Elves strike from the dark woods.
Against these dark forces stand the Dwarfs of Horn Hold, the Knights of Tempest Falls and the Men of New Sylvania, determined to stand firm; however if the undead can batter their way through the Border Princes then the Empire will be next.
This truly is the Last Chance War.
Special Character: Arodor Naurven, the Scourge of Bloodroot Forest
Arodor Naurven is a Wood Elf Lord, the second in command of Maglor Telemnar, the coldly vicious king of the Wood Elves of Bloodroot Forest.
Despite the natural inclination of the Elves of Ethil Arvan to be peaceful defenders, Arodor loves the life of the vindictive attacker. During the long years of silence while the Elves of the forest prepared for their final assault on the surrounding territories, it was always Arodor who led the snatching raids to capture creatures of sacrifice. He relished the choice of sacrifice and favoured small children and young wives. His favourite catch was a pregnant woman.
Now that the malign intentions of the Elves have been revealed, Arodor leads the armies of the Wood Elves for his mentor and liege, Maglor Telemnar. He is in command of the north west front, pushing through the mountains of the Dwarfs of Horn Hold. Arodor is an exceptional warrior and an archer of ultimate finesse. He is as adept at long range slaughter as he is at the length of his arm.
Having said that, Arodor prefers to hold his forces back and eliminate them from range, outmanoeuvring his enemies as they fall under sheets of driving arrows. He is absolutely dedicated to Maglor Telemnar and holds no inhibitions at all about enacting his diabolical will. Still, his predilection to inflict unnecessary pain and suffering is his only foible. Arodor will always interpret orders given in such a way as they allow him to act out his dark will as the Scourge of Bloodroot Forest.
The Spirit Sword (Magic Weapon)
This weapon wounds automatically. If an opponent is wounded but not killed, both Arodor and his victim roll 1d6 and add it to their Leadership. Compare the score. For each point over that Arodor wins by, his opponent takes an extra wound with no armour or ward saves allowed... and vice versa.